8/6/2023 0 Comments Right on cue or queue![]() ![]() But in narrative terms, that’s not very satisfying. Yes, of course, in practical terms even the grandest hero of Azeroth could trip over our own feet and break our necks tumbling down the stairs. To keep the dramatic tension, the stakes have to be higher and higher and higher. Every time we defeat a big bad, the next one has to be bigger and badder. This is a significant problem with a lot of long-running narratives - books, movies, video games, you name it. I’d be perfectly happy with the Jailor just being a Deathwing-level power, honestly. From a story perspective there aren’t stats in life even if your character has been part of the army that wiped out huge swathes of threats in the past they could still have an unlucky day and get Vol’jin’d. Just because we’ve built stronger and stronger bomb-resistant bunkers or bullet proof vests doesn’t mean tripping on the stairs can’t kill us. Some people thought Garrosh and the Iron Horde was unbelievable after we fought the Lich King and Death Wing, but we got help (from every spirit in Frostmourne for LK and the Dragon Soul for DW) with those, and even the Iron Horde would have been a threat if we didn’t take it seriously and stop it. While I do genuinely enjoy the cosmic exploration and learning more about it, I don’t think players need to be fighting those cosmic threats personally for it to be a threat. N’zoth got hit with a laser made out of a Titan’s soul energy (and may not even be dead). Sargeras got imprisoned by his fellow Titans. He was strong, but also once died to a bunch of wisps. The last final boss we fought without outside help was Archimonde. But instead of being a wholly static system - seven tiers of talents forever - it would be some form of progression that we would earn while playing through each expansion.īut after so many years of talents as they are, I don’t see any major changes on the horizon.Ī recent interview mentioned that expansion threats have to be stronger than titans to be believable, or some such word, and I disagree with that Something that let us customize our characters towards certain playstyles - Feral or Guardian? Single-target or AOE? HPS or DPS? - and advance through. Like talents, the system would change, get updates, be rebalanced. I’d like an advancement system that lasted longer than a single expansion. And then you start gaining power in the new expansion’s system and the cycle repeats - you get all sorts of interesting new gameplay customizations that you enjoy, and at the end of the expansion, they’re gone forever. Every expansion they do this it feels bad.Īt least at first. At the end of the expansion, the system goes away and we immediately lose a lot of power gains. In Battle for Azeroth, it’s the Heart of Azeroth and Azerite Armor. Instead, Blizzard seems set on putting systems that provide power growth and customization into single-expansion mechanics. It is a static system that offers little gameplay interest. Talents on each tier can be significantly unbalanced, there are numerous junk talents that are nearly never worth taking, and it heavily favors a single cookie cutter build - with minor occasional variations. Blizzard seems very happy with the current seven-tier talent system, which it hasn’t significantly iterated on since it was introduced. What I don’t like with the system, is the actual talents. I like the Shadowlands system better, because it’s unpinning some core abilities to let all specs feel more like a unified class. I actually like the current BFA system where you pick a specialization and you get certain abilities key to that specialization. Reverting to three specs - much less zero - would really be a wild change for Druids, who would have nine million buttons. Feral was mixed between cat and bear abilities, making for a muddled spec that only offered half as many options for your playstyle as other specs, so it was eventually split into Guardian and Feral specs. Originally Druids, like all other classes, had three specs. Much crazier Q4TQ: how would you feel about entire specs being removed from the game? Would you welcome the idea of just playing a “Hunter” again, focused on shots and beasts and traps at the same time, equipped with both ranged and melee weapons - and that would be what all hunters are, with the full toolkit?ĭruids are a great example of how removing customization via specs could be problematic. ![]() ![]() Q4TQ: how would you feel about talents being outright removed? And the more I think about it, the more I tend to agree. *whispers* it's taken me years of XIV indoctrination but I've officially been converted into the opinion that WoW would be better if it got rid of talents & half of the specs and instead focused on building internal class complexity via rotations & cooldowns. ![]()
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